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Everyone except Casser and Scratch, who appeared here: [link]
YAY, my Copic refill in for the "sand" color came yesterday, so I can color drawings Chi again! 8D
Still working on unique character design with these guys, trying to pull away from my semi-realistic cartoon style in favor of more exaggerated and individualized builds. I'll still be using my "semi-realistic" style, of course, just not so much for this kind of thing. More for requests/commissions, fanart, that stuff.
By the way, Saimur got a slight coat re-design. It's the same general idea, just pulled off differently.
Whoohoo.
(c) me.
YAY, my Copic refill in for the "sand" color came yesterday, so I can color drawings Chi again! 8D
Still working on unique character design with these guys, trying to pull away from my semi-realistic cartoon style in favor of more exaggerated and individualized builds. I'll still be using my "semi-realistic" style, of course, just not so much for this kind of thing. More for requests/commissions, fanart, that stuff.
By the way, Saimur got a slight coat re-design. It's the same general idea, just pulled off differently.
Whoohoo.
(c) me.
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© 2013 - 2024 NattiKay
Comments4
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I'm liking the character design so far! Here is a little tip that makes things look a lot more appealing and clever. A general rule when creating a style and characters is to follow the "straights against curves" rule. Having lines stay parallel or curve-on curve generally come off as boring and typical. Applying variety to your characters makes things a lot more interesting and dynamic.